Effect Of Video Games On Children
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DownloadEffect of video games on children
Introduction.
We could say that playing is an activity that we do voluntarily to have fun. Nowadays children and adolescents are exposed to technology both in class and at home both on television, mobile phones, video games, electronic tablets, computers, smart watches. According to a study by Strasburger,. In his book Health Effects of Media On Children and Adolescents. Pediatrics, in the United States children are exposed to technologies for more than 7 hours a day, especially using T.V., Listening to music, using computers and playing video games. These technologies are used for fun and leisure, but are important for their development.
Developing.
It is known that the use and abuse of technologies can harm school performance, usually the use of video games is associated with behavioral problems. A Canadian study found no relationship between the time that teenagers playing video games with risk behaviors. Although in another survey carried out that adolescents who used more computers had 50% more likely to have risk behaviors.
In the study, He, M., Piche, l., Beynon, c., & Harris, S. It was found that the excess of video games was associated with having less strict parents and with few rule about the time of the use of technologies. In the principles of adolescence there is evidence that the use of the Internet and video games is greater than in any other stage.
The game can also be pathological, since there are video games that induce you to spend your money online.
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«The Entertainment Software Association» produced approximately $ 10 in 2009.5 billion, which in 67% of households play video games, the average player is 24 years old and has played for at least 12 years.
We have talked a lot about video games, but we have not yet defined what they are, we could say that it is a computer program in which the player maintains an interaction through images that appear on a screen with a screen that can vary in size, has rulesand a reward. You can compete against the machine itself or against real adversaries.
Conclusions.
Video games have a classification through letters, depending on the content of this, which indicates you made it aimed. Passive video games basically involve the use of manual oculo coordination to interact with the electronic device. These games are usually used with the person sitting and without making any movements. Assets make the person move. Both parents and children consider that active video games promote physical activity and can reduce childhood obesity.
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