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Five Paragraphs

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Five Paragraphs
Alice Fairchild was the epitome of cautious. She had taken a summer course in cybersecurity 2009 and learned about several disturbing facts about the digital age. For instance, there was a growing trend of Russians hacking American businesses knowing that there are no extradition laws between the two countries. A business whose system was hacked had to pay a certain amount of money to regain control of their system. Additionally, one of her friends had fallen victim of social engineering where she revealed the administrative password of her workplace. Her friend lost her job and livelihood due to the events. Also, she learned of security threats like denial of service, botnet, phishing, cross-site scripting, SQL injection, and trolling, among many others. These threats contributed to Alice paranoia with technology or anything related to the internet.
Nearly a decade later, Alice’s son convinced her to purchase and use a computer and smartphone. She was amazed at the significant improvements to the user interface. The last time she had used a computer, there were barely any decorations and controls were limited to the most basic tasks. The use of hyperlinks in documents content perplexed her. Every program had an attractive menu, multiple buttons, and a text box could be used to type free text. The browsers allowed the use of links to access web pages. Some of the links allow mouseover behavior, but there are UI issues whereby it was difficult to make things work cross-platform.

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Nonetheless, Alice was amazed at the progress in usability. Alice ended up dogfooding whereby she regretted her stance on technology and the internet. Although, she realized that is cybersecurity was an even more significant issue, but it did not mean she should cut herself off from the rest of the world.
Alice’s newfound interest in technology drove her to take another course in information technology to give her an update on the technological changes in the world. She learned about information model, information items, attributes, value patterns, and relationships. She was interested in the ways programs work especially games. Therefore, she took a course in programming.
Alice became aware of the info loop, action control, and inherits the property of a class. These terms were heavily used in Java programming and C programming the courses she had enrolled. Although, Alice was not interested in becoming a programmer. She only wanted to learn the mechanics of the way programs were built. She became fascinated by which programs incorporated security measures and which programs were insecure. Her son was so impressed with the knowledge Alice had acquired in such a short period. Being a gaming addict, he wondered if she would be interested in learning to that part of technology. He introduced her to games like mortal combat and Fortnite.
Alice liked the games, but she was not fascinated by the work of a game designer, but she enjoyed gamification whereby she applied various game mechanics to her everyday life activities such as driving a car. Her interest in gamification led her to simulation games whereby the game is focused on and represents a simplified version of real-life. Eventually, Alice learned the addictive nature of simulation games and opted to quit gaming. The games incorporate several tricky techniques that ensure players are hooked by combining fun and psychology which make it difficult to stop playing.

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