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Entertainment Electronic Sports

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Entertainment electronic sports

Introduction

The future of entertainment in Spain with electronic sports, internationally known as eSports. An unknown world for many and a dream for many others. A sector in full growth both internationally and in Spain, where it already has 5 and a half million spectators, according to an article published in 20 minutes. A sector that keeps us many with the uncertainty of knowing what direction they evolve, but always assuming they have come to stay. But will they really be an important part of the entertainment of the future?

Developing

"The eSports are consolidated with the birth of the European Federation" we read this headline in the avant -garde, more and more means that make this sector visible. A federation that is really a key piece for the development of this, but in which Spain is not found. In order for the growth of this to remain favorable in Spain, it is necessary to create a federative structure, in other words, an association of clubs of which it is mandatory to belong to compete. We are talking about something new, of something that in a matter of 10 years has grown at unimaginable levels.

 Since, consequently, we can ask ourselves, are we prepared? There are still many questions without a clear answer, and among them is the structure of the clubs, which, a cause of indefinition, we have been able to see from SL, to associations to traditional clubs among others. There are very few who, today, in Spain, can say that they live on it.

Wait! Entertainment Electronic Sports paper is just an example!

According to the White Paper of the Spanish Video Games Association (AEVI), in our country we have nothing more than 100 professional players. Even so, this sector goes beyond players. As well as in traditional sport.

In electronic sports, specialized in marketing, direction, advertising;Also coaches, analysts and as many positions as needs to be covered. Therefore, we find a sector with an increasingly high job demand. One of the most relevant figures of electronic sports both nationally and internationalReal Madrid de los Esports ". 

conclusion

Without a doubt we are talking about an experienced person in the industry and with a long journey, passing as a professional player to owner of one of the most important clubs to date. Carlos, in that same interview, says that we have not yet seen even 10% of the potential of said industry. Although everything indicates that they are and are going to be a part of our entertainment, they still have a long way to go. In Spain they still do not generate benefits and do not have solid legal and legal basis. 

While it is true that they have made their way through existing legal norms, you should find a figure that responds to the needs it requires. It is necessary to give relevance to these matters if we want to ensure the growth of this entertainment. Electronic sports are present and what is more important, future. They have come to stay.

Bibliography

ARTICLE OF THE VANGUARD ON THE EUROPEAN FEDERATION:

DE-Berlin-Federation-Europea-Sports.HTML

Interview with Carlos Ocelote Rodríguez in the newspaper AS

ESports Guide of the "ESports Business Association"

Alex Clusella

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